2018-08-15 – The fixed version is already online at the asset store. If still encounter this problem please update the asset, or download the script below.
I recently discovered a missing script at my last update to the Random Prefab Placer asset, I have already uploaded a new version to the unity asset store which will fix this problem. As the update process takes a while till it is online, you can download the missing script with this link below:
I recently decided to develop and release a android game again, I already tried some games in the past, where my experience in game design was much lower and they failed significantly. Most of my development time I concentrate on unity assets for other game developers (https://assetstore.unity.com/search?q=kawetofe&k=kawetofe if you are interested) and 2 weeks ago I decided to try a real game again.
I was curious if it is still possible to release a successful game by buying a template on the asset store, do some minor changes at the design and programming and release it to the store. Don’t get me wrong, I have some great ideas for real games made entirely by myself, but they need time to develop, with this game I wanted to get experience in the process of shipping a final game to the market and get information how hard it really is to get downloads for your apps, so that, I hope in the near future, I have some information if it is still possible to publish by yourself or if I should concentrate on getting a publisher for my serious projects.
With this blog I want to give you information how the game is doing on android, which decisions I made during development and for marketing purposes and what the plans are for the future of this app.
Put on your tramping boots, pack your backpack and enjoy the wonders of this astonishing low poly landscape. Take a rest at the lovely wooden table benches and try some fried eggs with cheese with your friends. Relax in your tent and count the 8 edged stars at night, but be careful, some adventures may be straight ahead!
I recently released a new update for my unity asset random prefab placer. I used my tool for a while now and found some points which could be improved. This update changes the removing brush behavior quite a bit. Now you have to select the special RPP brush first when you want to remove placed assets. Now only the selected brush objects will be removed, other objects, set with different RPP-brushes will not be affected any longer. I think this will be a major improvement to the first version.
I have set myself to a challenge to publish one game asset per week to the unity asset store, I am curious if I am able to achieve my self-set goal. My first asset of this challenge is now under review by the asset store crew, I hope it will be released soon, here are some screenshots of it.
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